package com.mgl.movesprite.game.model;

import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import com.mgl.movesprite.EntitySpriteLevelBase;
import com.mgl.movesprite.game.factory.GameObjectFactory;
import com.mgl.movesprite.game.factory.GameTextureManager;

public class EndPoint extends EntitySpriteLevelBase {

	

	public EndPoint(float pX, float pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager,
			GameObjectFactory gameObjectFactory) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager, gameObjectFactory);

	}

	public void update(float pSecondsElapsed, Level level) {
		try {

					
		} catch (Exception e) {
			e.printStackTrace();
		}

	}

}